![]() ![]() This is an 81.8% performance gain.īenchmark Results: The AMD Radeon R9 290 CrossFire setup did have a performance drop about a quarter of the way through the benchmark run, but it barley dipped below 40 FPS and no hesitation was seen or felt in the game when manually running FRAPS. Benchmark Results: In Metro: Last Light the Sapphire R9 290X Vapor-X OC averaged of 38.3 FPS versus the 36.84 FPS of the PowerColor PCS+ AXR9 290X and the 35.5 FPS of the ASUS Poseidon. ![]() We again found around 20% CPU usage on Metro: Last Light.īenchmark Results: In Metro: Last Light the XFX DD R9 290 came in with an average of 33.47 versus 60.84 FPS with the CrossFire setup at 3840×2160. We benchmarked this game title on the Theater level. These settings are tough for entry level discrete graphics cards, but are more than playable on high-end gaming graphics cards. Metro: Last Light was benchmarked with very high image quality settings with the SSAA set to off and 4x AF. ![]() It uses the 4A Game engine and was released in May 2013. The game is set in a post-apocalyptic world and features action-oriented gameplay with a combination of survival horror elements. Metro: Last Light is a sequel to Metro: 2033, while the game has been scheduled for a 2013 release date that doesnt mean the game will shy away from appearances on the screens when it can, in the. Metro: Last Light is a first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver. Benchmark Results: We had another performance drop that was repeatable in Metro Last Light on the Radeon R9 295X2 in this first half of the benchmark run, but other than that the performance was. MLL is one of the more CPU-responsive games we've tested, and is also one of the few games to show sizable performance deltas by toggling hyper-threading/SMT. ![]()
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